After Rockstar scrapped the idea of procedural generated content for Red Dead Redemption 2, it appears that some form will be coming to GTA 6. While the full scope of the content isnt yet known, it is expected to be used for objects and game environments according to the profile of a GTA 6 Engine Programmer. Procedural content was part of the main criticism during Starfields release, could it be a major problem for GTA 6?

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